Networking

Networking - where “it was working yesterday” becomes a way of life! Network administration adventures, configuration mysteries, and the art of troubleshooting why the internet is “broken” again. Enterprise networking, wireless weirdness, and infrastructure management. Because packets don’t route themselves… usually.

2025

Why Build a MUD in 2025?

Why Build a MUD in 2025?

Multi-User Dungeons (MUDs) are text-first, real-time multiplayer worlds that predate modern MMOs. In 2025, building a MUD might seem contrarian, but it’s exactly the kind of project that rewards strong engineering, clean contracts, and a relentless focus on player experience. I’m building one as both a learning lab and a playable product.

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2010