Game Development

Posts about game development, systems, and design. This is obvosuly not something I’ve ever done before so I’m sure it’s going to be a lot of stupid mistakes, a bit of frusteration and hopefully some fun.

2025

Why Build a MUD in 2025?

Why Build a MUD in 2025?

Multi-User Dungeons (MUDs) are text-first, real-time multiplayer worlds that predate modern MMOs. In 2025, building a MUD might seem contrarian, but it’s exactly the kind of project that rewards strong engineering, clean contracts, and a relentless focus on player experience. I’m building one as both a learning lab and a playable product.

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